

This is the game that countless people, including the developers of the game itself, have tried to replicate to no avail. The one with a gripping story, disturbed characters, and a suffocating atmosphere that will have you question your life decisions just a few minutes into the game.

It was made it such a way that every piece felt like it belonged in the right place, and I think Resident Evil 8 could learn a few things by implementing what worked on this one. The fear of loss, being stranded, despair, family abuse, Jigsaw-like torture, the skin-crawling fear of insects, being chased, and so much more. Not to mention that I’m a huge fan of the first-person perspective in horror titles, Resi 7 delivered different kinds of horrors in one neat package. And yes, the remakes also showed that there’s still a demand for such games that can still be as terrifying as they were a decade or two ago.īut, and this is a very subjective preference of mine, I believe that one of the modern games in the franchise that truly captured the feeling of dread while staying true to its roots most successfully was the one that wasn’t afraid to shake things up a bit. There’s no denying that the very idea of a survival horror as we know it today wouldn’t exist without the influence of the original Resident Evil, or how the fourth installment demonstrated that you could have a good mix of action, comedy, and horror. This may be my most controversial choice on the list, especially for Resident Evil fans considering that the franchise is littered with amazing instant-classics and beloved horror games that changed the way we looked at the genre. For the sake of making a varied list, I decided to include one game per franchise.

Instead, what I want to do is show you a list of games that have mastered the art of making you shit your pants, and that you can play on your PC right now. The answer as to why some games fail while others succeed is another topic altogether and one I won’t mess around with too much on in this post. In fact, many developers have tried and failed to accomplish something that, in theory, shouldn’t be too hard, and that is to scare the player. This is especially effective in first-person games where you feel more like you’re inside the game.īut, of course, a game doesn’t need to be in first-person to be scary. Whatever happens it’s a direct consequence of your actions.

After all, unlike TV, movies, or books, you’re not watching passively a character do their own thing and risk his life against an unseen monster. You’d think that a medium that requires direct input from its audience would have more of an impact in such a genre. Horror games have had up and downs over the years.
